What it does
Start it and fireballs come down at a slant from about 60 blocks up, anywhere within 64 blocks of each player. Some of them aim for you and land 2 to 8 blocks away, a little ahead of the way you're walking. Each one explodes on the first thing it hits: the ground, a tree, a mob or you. The bigger ones fall slower and blow up harder.
A meteor is a bigger, slower fireball. You hear a thunder crack when it appears, and it lands at least 16 blocks from you with an explosion of power 10 to 18. TNT is 4. The rain carries on until someone stops it, also after the world is closed and opened again.
Details
- Three strengths: light drops 2.5 fireballs a second, storm 6 and apocalypse 14. That count is for the whole world, so with more players each one gets a share.
- Meteors come about every 2 minutes on light, every 24 seconds on storm and every 4 seconds on apocalypse.
- Broken blocks don't drop as items, so the ground doesn't fill up with loot after a long storm.
- In the Nether the fireballs start under the roof, so it rains there too.
- On Bedrock, operators get a Fireball Rain item the first time they join. Each use goes one step: light, storm, apocalypse, then off. You keep it when you die.
Commands
| Command | What it does |
|---|---|
/fireballrain start [light|storm|apocalypse] | Start the rain. It's storm if you don't pick one, and running it again with another strength switches to it. |
/fireballrain stop | Stop it. Fireballs still in the air disappear. |
/fireballrain meteor | Drop a meteor 30 blocks in front of you. |
/fireballrain blocks on|off | Whether explosions break blocks and start fires. It's on at first. |
/fbr | Short for /fireballrain, so /fbr start apocalypse works too. |
Limits
- On Java, the commands need operator level 2. On Bedrock, they need operator permission, and cheats can stay off.
- The Bedrock add-on needs Minecraft 1.21.100 or newer.
