What it does
Switch it on and a timer starts. Three, two, one on the action bar, and something spawns a few blocks from you. It could be a chicken. It could be the warden digging up out of the ground, or the wither doing its charge-up, or the Ender Dragon, which outside the End is centred on you, charges you, perches on you and breathes fire.
Each mob type is equally likely, and each player has their own timer, so in a group the mobs arrive around everyone at different times. Who has it on, and the time you set between mobs, are saved with the world, so it carries on after a restart.
Details
- It's every 30 seconds to start with, and one command changes it to anything from 5 seconds to an hour.
- Mobs appear 3 to 8 blocks away, in a spot you can see from where you stand, so never on top of you or behind a wall. Water mobs can land anywhere, so fish flop around on the grass.
- If there's no room around you, like in a 1 by 2 hole, no mob comes and it tries again 5 seconds later.
- Everything spawned is tagged, so one command clears it all.
- On Bedrock, operators get a Random Mobs Spawn item the first time they join. Use it to start your timer, and again to stop it. You keep it when you die.
Commands
| Command | What it does |
|---|---|
/randommobs start [players] | Start the timer for you, or for the players you name. |
/randommobs stop [players] | Stop it. |
/randommobs timer <seconds> | Set how many seconds pass between mobs, from 5 to 3600, for everyone. On Bedrock it's one word, like /randommobstimer 60 for a minute. |
/randommobs now | Spawn one right now, next to you. |
/randommobs clear | Remove every mob it spawned. |
Limits
- On Java, the commands need operator level 2. On Bedrock, they need operator permission, and cheats can stay off.
- The Ender Dragon change, where it circles, charges and perches on you, is Java only. On Bedrock it spawns 12 blocks above you without that change.
- The Bedrock add-on needs Minecraft 1.21.100 or newer.
